Grand Theft Auto Advance

| Console | GBA ROMs > ROMs |
|---|---|
| Publish | 15 Jul 2026 |
| Emulator | GBA Emulators |
| Genre | Action, Simulation |
| Region | USA |
| Size | 5.66 MB |
| Format | .gba |
| Downloads | 1340 |
Grand Theft Auto Advance ROM makes Liberty City unfamiliar through a direct overhead view built for the Game Boy Advance. The 5.65 MB download contains the USA release for GBA emulators. Digital Eclipse rebuilt the city around the handheld screen instead of forcing GTA III’s 3D camera onto it. Driving, criminal jobs, police pursuits, and combat on foot remain connected within the same map. Rockstar Games published the single-player title. The USA version carries an ESRB Mature rating.
Vinnie’s Car Bomb Keeps Mike in Liberty City
The story begins in 2000, one year before GTA III. Mike and Vinnie plan one last mob job before leaving Liberty City. Vinnie’s getaway car explodes with their savings inside. Mike stays behind to trace the bombing, certain that his partner died in the blast. His search brings work from 8-Ball, King Courtney, and Asuka Kasen, all familiar from GTA III.

Liberty City Had to Be Redrawn from Above
Height and a movable 3D camera shaped parts of GTA III’s Liberty City. Those ideas could not appear unchanged on the GBA. Digital Eclipse therefore revised roads and locations for a map read entirely from above.
Remembered Turns Can Lead Somewhere Else
Shared location names are not enough to navigate the revised city. Mike must learn how streets connect and which turns can break a pursuit.
A Driving Objective May Continue on Foot
Traffic and enemies can crowd the small display at once. The overhead view shows immediate threats, though it contains less environmental detail than GTA III. A poor stopping point leaves Mike beside police or gang members when a driving objective continues on foot.
The GBA Cartridge Changes Cutscenes and Car Music
Spoken audio and moving scenes are sharply reduced compared with GTA III. Dialogue and music remain, though both are rebuilt around the cartridge’s limits.
Portraits Replace Animated Cutscenes
Conversations appear through text, hand-drawn character portraits, and illustrated backgrounds. Their painted style resembles the cover art and loading screens used across the series. Pedestrians lack GTA III’s range of spoken dialogue, although short clips can play when Mike hits another vehicle. Police calls announce his location and vehicle type after a crime.
Changing Cars Changes the Music
Selectable radio stations are absent. Each vehicle plays one fixed instrumental loop, with some music adapted from earlier Grand Theft Auto games. The track continues for as long as Mike stays inside that vehicle. Hearing something different means changing cars.
