High School DxD: New Fight Rom

| Console | PS Vita > ROMs |
|---|---|
| Publish | 19 Dec 2025 |
| Emulator | Vita3K: PS Vita Emulator |
| Genre | Role-Playing |
| Region | Japan |
| Size | 536 MB |
| Format | .pkg |
| Downloads | 1434 |
That High School DxD: New Fight ROM with PKG format is the kind of file Vita emulators usually handle without a lot of drama. Boot it up, get it installed, and you’re in. The game itself is in English, and it sits firmly in the role-playing lane, the sort of thing anime fans tend to latch onto because it’s built around characters, progression, and building up your squad.
I Rolled My Eyes, Then I Kept Playing
I didn’t expect much the first time either. It looked like one of those spin-offs you try once, shrug at, and forget. Then the story kicked in, the cast started rolling in, and suddenly I was paying attention. One more stage turned into a few more, then I was tinkering with my setup and chasing the next bit of story before I even noticed.

We learned this the hard way during our tests: max the card’s level before you fuse it, and make sure the copy with the most item-boost slots is your base otherwise you can accidentally “win” an upgrade and still end up with a worse deck later.
Your Deck Is the Steering Wheel
High School DxD: New Fight drops the series into a PS Vita card RPG where your real “controller” is your deck, not a joystick. You move through story stages with Issei in the middle of the usual mess: school days that keep getting interrupted by supernatural problems, plus a growing cast that keeps piling onto the screen. After each fight you’re swimming in cards, upgrades, and little decisions that matter more than they look at first. Do you pump levels into one heavy hitter, or spread resources so your team doesn’t fall apart the moment a boss shows up? Most of the time you’ll clear a stage, hit a tougher enemy at the end, lose once, then go back to reshuffle your lineup like you’re reloading a save file in your head.
Dress Break, and the “One More Run” Spiral
Then there’s Dress Break, the thing everyone remembers. Certain battles end with a short mini game where you complete a ritual-like pattern, like you’re finishing a spell circle under time pressure. When you land it cleanly, the rewards feel juicier and the game teases you with that “come on, one more run” feeling, sometimes with a better shot at bringing a character onto your side. Between all that, there’s plenty of character interaction, more like quick scenes and playful exchanges than deep drama. Since it’s free to play, progress can be smooth if you’re patient, or suddenly very convenient if you’re willing to pay for faster pulls and upgrades.